
Ultimate Power Level Growth Calculator
Upgrades (per character)
Notes
This calculator uses additive percentage estimates for upgrade types. Many in-game mechanics can be multiplicative or character-specific — edit the % fields to match your own measurements for best accuracy.
Why this Power-Level Calculator is uniquely useful
This calculator does more than add numbers — it translates upgrade choices into one instantly shareable, attention-grabbing metric so players can both visualize impact and compare efficiency at a glance.
- One “shock” headline number: a single power-delta (and % gain) people screenshot and share — the fastest way to make an article or clip go viral.
- Per-upgrade realism: every upgrade (gear, abilities, ISO-8, stars, red-stars) is adjustable — you can tune the % impacts to match your observed in-game behavior.
- Resource efficiency metric: the built-in “power per 1,000 resource” shows which upgrade gives the best return for your resources — perfect for planning and prioritizing.
- Export & share friendly: CSV export + prebuilt share text makes it easy to post results in Discord, Reddit, or Twitter and to build content around the result.
- Designed for extension: the calculator’s estimates are deliberately transparent and parameterized so you (or researchers) can plug in probabilistic models (pull distributions, pity systems, coupon-collector variants) for deeper analysis.
Quick example: set “+1 gear tier” on 3 characters and the calculator immediately shows the team power delta, cost, and power-per-1,000 — you’ll know instantly whether that upgrade is worth the resources.
Hard-to-find, high-value resources (readers & creators)
Use these to verify inputs, extend the calculator with simulation, or build advanced probability-aware versions.
- MSF.gg — character stats, power values, gear & ISO previews (best community database for exact base stats).
- Official Marvel Strike Force character pages — use for cross-checking abilities and official stat tables.
- Open-source pull calculators on GitHub — reuse simulators and probability engines when you want to add RNG/pity modeling to the tool.
- Gcalc — generic game probability library (great for integrating binomial/negative-binomial routines into a simulator).
- Negative-Binomial guide (practical) — learn how to model “how many pulls until k successes” properly (useful for adding pull-probability features).
- Recent coupon-collector generalizations (arXiv) — academic results you can use when modeling collection completion / event-drop expectations.
- MSF Wiki — Character Upgrading — detailed pages that explain Red Stars, promotion mechanics and where to verify cost assumptions.
- Working roll/simulation examples (public simulators) — useful implementation patterns for high-volume simulations and visualizations.
Tip for creators: combine this calculator with a short “shock number” screenshot (plus a link to the MSF.gg character page and one GitHub simulator) — readers will both trust the numbers and be able to replicate them. That mix is what makes posts go viral in game communities.

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